An Odd Case
AN ODD CASE
The year is 3050. You are a detective in the city. You have had a rough last year, so the only cases you are assigned now are the ones deemed "too silly" for others to handle. They have no clue how serious they truly are.
This game runs on a server that is always hosting (unless something went wrong... uh oh)! It is online multiplayer, and players are dealt a minimal amount of bullets per round, so using teamwork is crucial! Hop on whenever, maybe people will be on, maybe they won't, either way the game is playable and fun!
CONTROLS:
Use WASD to walk around
Mouse to aim
ENTER to type in the chat
Space to jump
Left Click to attack
1 and 2 to swap weapons
SHIFT to sprint
CTRL to crouch
and most of all, enjoy! :)
GAMEPLAY
The goal of the server over time is to defeat the boss. This takes a while, so as a jam we are going to have to work together to chip away at him! But there is always more bosses that follow... so stay vigilant. There will always be a boss to go against, so don't worry about beating the first one too quickly. Vote on a lead to take at the job board in your office, then get out there and take some names. Or, just be silly and chat with your friends...
CREDITS
Code: me (duckzi, william, either)
Design: me (duckzi, william, either)
Music/Sounds: either recorded by me or downloaded from Pixabay for free
Made in godot for the VTGDC_fall_2026 jam!!
final notes..
I had a SUPER time crunch for this game, so some of the code is repurposed from some of my old projects. I would still say I ended up writing about 70% of the code newly for this one, but I was mostly unable to participate much of Saturday and was therefore kinda cooked... I wish I could've added more, but no regrets! Thanks for playing :)
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | duckzi |
| Genre | Shooter |
| Made with | Godot |
| Tags | 3D, Funny, Multiplayer, silly, text-chat, voice-chat |
| Average session | A few seconds |
| Multiplayer | Server-based networked multiplayer |
| Content | No generative AI was used |

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